Playtesting: lessons learned

An important part of creating any game system is playtesting it.

So far Leaves of Chiaroscuro has been playtested by 2 groups, with 3 different GMs. Both playtesting groups were comprised primarily of people whom I knew prior to them joining the playtests.

As a new game designer, it’s been an incredibly educational experience and has led to many hours of great fun, as well as hard work.

The game now looks quite different than when I started working on it, however, some of what I have learned are things about the nature of playtesting itself. Continue reading