Pondering Systems & Settings: Fate, and perhaps more

I’ve made huge progress on the LoCo system for Leaves of Chiaroscuro (the full extent of what I’ve accomplished with them so far reaches over 250 pages of material).  While I’ve had a blast playtesting it, and continue to work on doing so (we have to test as wide a variety of options at as many levels as possible to do this right after all) I am having some thoughts due to discussions with various people.  What is clear is that there’s much more interest in having a richly detailed setting and supporting existing systems (and an interest in having system-agnostic material available) than there is in having a whole new system.

What I have concluded due to this is it may be ideal to support an established system with the Renaissance Leaves of Chiaroscuro setting.  What would be nice about this is systems like Fate all ready have an established fan base, and some among them would be sure to enjoy a Renaissance era dark tinged fantasy meets history game.

This has somewhat changed my plans for the future.  I’m going to re-release the playtest document, but shift focus over to working on the game’s setting: it needs to be as rich as possible after all, full of interesting factions and people and places (to a much greater degree than I can portray in the current playtest document), and having a system all ready established to work with helps with that as well.

Fate is first and foremost in my mind because of its great adaptability.  OSR is somewhat on my mind too, though I cannot promise anything as far as that goes yet.

I have considered Pathfinder (which in the past I’ve actually used to run an early version of Leaves of Chiaroscuro) but for a few reasons (including simply the vast glut of material it all ready has) has made it not at the top of my list of systems to consider.

As far as the adventure I was hoping to put out before the end of the year?  Well, I am less certain about that since I’ve began pondering what exactly I want to do about Leaves of Chiaroscuro.

The Lacerta: Dragons Among Men

Lacerta

Have you ever dreamt of being a dragon?  Well, today I begin the first of a series of post introducing the player species available in Leaves of Chiaroscuro.  This one introduces the draconic lacerta.
The ancient dragons currently slumber, but one might encounter their spawn; the wyverns, and other such creatures.

The lacerta are one sort of dragon-spawn but unlike wyverns and others if their ilk lacerta are born human, and only awaken to their dragon natures later. Continue reading

Playtesting: lessons learned

An important part of creating any game system is playtesting it.

So far Leaves of Chiaroscuro has been playtested by 2 groups, with 3 different GMs. Both playtesting groups were comprised primarily of people whom I knew prior to them joining the playtests.

As a new game designer, it’s been an incredibly educational experience and has led to many hours of great fun, as well as hard work.

The game now looks quite different than when I started working on it, however, some of what I have learned are things about the nature of playtesting itself. Continue reading

Figures of the Renaissance: Machiavelli

As Leaves of Chiaroscuro takes place during the Renaissance period, it’s an opportunity to feature historical figures in the game.  In the core rulebook some prominent features of the Renaissance will be given writeups.  Today’s blog will be featuring a figure that will definitely be in the core rulebook (and is one of my personal favorites).  Niccolo Machiavelli!

Machiavelli was a Florentine author and diplomat whom lived from 1469 to 1527.  He is best known as author of the (in)famous work, The Prince, which there is a freely available version of online to read here: The Prince PDF.

Thanks largely due to The Prince the term “Machiavellian” has come to refer to have a rather negative definition and refer to a very devious, conniving, ambitious person, particularly a politician though not necessarily.

Though he is most widely known for his political and historical works, Machiavelli had quite a sense of humor and was a writer of satire as well.

Also he and Leonardo Da Vinci had their own super-villain-esque plot going (for the good of Florence of course): The 5 Most Badass Teams of Famous People To Ever Join Forces.

There is also an excellent little documentary on Machiavelli featuring actor Peter Capaldi, author of Game of Thrones, George RR. Martin and others.

Path preview: Khora

This is the first in what will be a series of posts releasing little tidbits related to the game.  In this case, the concept behind one of several paths is introduced.

The Path of Khora is a mage path. This means that characters whom are mages may take it at first level, and those whom are of another class can take it starting at 3rd.

Those whom walk this path make use of its two sub-paths; phantasm which allows the devotee to weave illusions and dimensions which allows them to manipulate space itself.  All devotees eventually gain full access to both sub-paths.

Some devotees of this path hold that by fully exploring the the world of illusion and the world of sensory perception, one can understand the deeper nature of reality.