In part 1 this variant of the Six Viziers was introduced along with two of the dragon gods and their blessings. Part 1 can be read here.
In part 2 I bring you the writeup for those blessed by Hydra, dragon-goddess of the ocean, madness and beauty. There’s two more dragon gods still to go.
Holy symbol: A multi-headed dragon in Grecian style
Domains: Ocean, Madness, Beauty
Glamoured skills: Deceive, Stealth, Art
The Protection of Tiamat
Tiamat, the primordial serpentine goddess of the sea, is often equated with Hydra by Dragon-worshippers.
Tiamat watches over her own, and because of this, her domain, the sea and other watery environs never bring you harm. Even the rushing waves of a tsunami would not bring you harm, and the monsters of the deep will bring you no ill. When it comes to intelligent aquatic creatures, they will generally be well-disposed to you unless you give them a clear reason not to be.
By spending a Fate point you may call upon the power of the ocean or other large body of water (a mere puddle will not do) to your aid. A torrent may suddenly sweep your enemies away, aquatic creatures may come to your protection, and so on. Once per session you can call upon this ability for free as if you spent a Fate point. Continue reading
I’ve had this Google+ collection going for a while now, but I do not believe I’ve linked to it here at all. I post updates to it more frequently than here and interact with folks on G+ this way as well. You can see the G+ Leaves of Chiaroscuro Fate RPG collection here.
Entries for several Italian cities and other locations, including Pompeii, are complete. Presently I am working on one for Naples, and soon plan to move onto Sicily.
In the world of Asiyah the fates of Pompeii and Naples are inextricably bound. The enchanted volcano Vesuvius threatens the existence of both, and only Pompeii’s Listeners of Vesuvius can keep the volcano asleep. Naples and Pompeii are bitter enemies in a cold war; one which is only kept from… well, erupting into something more due to the threat of mutually assured destruction.
Naples and Pompeii weren’t always enemies, but, when the Spanish invaded, they managed to take the city of Naples and some of the surrounding region, yet failed to take Pompeii where the Listeners dwelled. Naples also has to worry about its own internal threats to maintain what control its foreign rulers have managed to gain; in the Pompeii Underground, which is literally underground, a black market thrives, and rebels hideout.
The Quickstart on DTRPG has been updated with fixes I found to be needed via playtesting, and added a new page of content as 1/29/16.
I am now planning to delay the final expanded version of Leaves of Chiaroscuro. There’s various reasons this is necessary, including having to take on work I did not expect to, deciding I do want the first adventure and final expanded core rule/setting book to be released together, and wanting to make sure that this is not rushed and is really done right. The project is far enough along I don’t expect it to be delayed dramatically, but I doubt that it will be out by May. Continue reading
I’ve created a campaign website on Obsidian Portal for the Renaissance La Rossa campaign which takes place in the Leaves of Chiaroscuro setting. It includes writeups detailing the sessions, a wiki with information on character species, factions, etc… and other goodies. It is new but should continue to grow.
Fate: Renaissance La Rossa on Obsidian Portal
Aeliana Mercuri is my (Megan Bennett-Burks) own character used in my local group which is running the Fate RPG in the Leaves of Chiaroscuro setting.
High concept: Hereditary Witch of the Green
Trouble: Jaded hedonist
Species aspect: Scion of the Tarasque, the shaping-god
Other two: I end unquiet rest, infamous matriarch
- Free lacerta species stunt (Dragon shape)
- Mage path: beast and plant 3
- Dream communion
One Great (+4) skill – magicka
Two Good (+3) skills – lore: nature, lore: occult
Three Fair (+2) skills – physique, art, empathy
Four Average (+1) skills – lore: academics, will, contacts, lore:local
physical 3, mental 3, ka 14
Text for Dragons of La Rossa (previously the planned title was Dragons of Bologna) is mostly done, and soon I will start formatting it in inDesign. I’ve also begun work on the art for the book as well. All this means that so far it is right on track to be completed by May.
The text of the expanded core rulebook & setting guide for Leaves of Chiaroscuro for the Fate RPG is moving along nicely as well. Though, the scope of it has grown so I’m less certain of when this will be finished, I don’t believe this to be all negative; it means the book will have a much richer setting (focusing still on Renaissance Italy) and more stunts and other goodies than initially planned for.
A lacerta (player character species) sketch.
The quickstart for Leaves of Chiaroscuro, Renaissance setting for the Fate RPG is now available on DriveThruRPG.
Leaves of Chiaroscuro: Fate Quickstart
A larger release along with an adventure is still planned for mid 2016. But, this release does have everything players & GMs need to get started running games in the setting.
Thaumaturgic magic for the Fate RPG: Leaves of Chiaroscuro, a Renaissance setting (Google Doc)
My vision for magic in the world of Renaissance Asiyah is that it would be free of a set spell-list; players could make up spells on the fly, as suited the given situation.
However, magic needed some constraints. A given mage shouldn’t be able to just cast any sort of spell. Thus, the concept of paths and subpaths came into play. A mage’s paths would act as essentially the “school of magic” the mage has access to, and thus place some limits on their magic. Thus, one mage might be able to cast spells dealing with beasts while another manipulates the force of life itself.
The concept of improvisational magic is nothing new, but it is my hope that this system turns out exceptionally fun for the Fate RPG.
However, I didn’t just want this magic system to be improvisational within some constraints. I wanted mages to be something people would fear, and for a reason; thus, magic also had to have a cost, a cost which would make it and those who wield it potentially dangerous. That cost has been worked in, and thus if you use this system unmodified, it works best in a darker-edged fantasy setting.
It’s been decided; we’ll release the work in progress player’s section for the Leaves of Chiaroscuro: Dragon in Bologna Renaissance adventure for the Fate RPG.
This includes details on the Renaissance world of Asiyah, the various player species, the city of Bologna and rules for improvisational magic in the Fate RPG.
It doesn’t include the adventure which will be included when the entire book is released, but hopefully should be enough to start playing Fate in the world of Asiyah.
So, here it is as a Google Doc, which can be viewed and commented on
A Dragon in Bologna: Player’s Section for Fate RPG