My vision for magic in the world of Renaissance Asiyah is that it would be free of a set spell-list; players could make up spells on the fly, as suited the given situation.
However, magic needed some constraints. A given mage shouldn’t be able to just cast any sort of spell. Thus, the concept of paths and subpaths came into play. A mage’s paths would act as essentially the “school of magic” the mage has access to, and thus place some limits on their magic. Thus, one mage might be able to cast spells dealing with beasts while another manipulates the force of life itself.
The concept of improvisational magic is nothing new, but it is my hope that this system turns out exceptionally fun for the Fate RPG.
However, I didn’t just want this magic system to be improvisational within some constraints. I wanted mages to be something people would fear, and for a reason; thus, magic also had to have a cost, a cost which would make it and those who wield it potentially dangerous. That cost has been worked in, and thus if you use this system unmodified, it works best in a darker-edged fantasy setting.
Today’s post will introduce how the humans of the world of Asiyah will be handled in Leaves of Chiaroscuro for Fate.
Humans are the most prevalent of intelligent species on earth, and are an older one than the various celati. Indeed, the other species owe their existence to humankind, as they can trace their origins back to humanity.
Humans in Leaves of Chiaroscuro for Fate will be broken down into three subtypes, each of which will be given their own abilities to distinguish them.
Children of Albion are born of lineages of mages and thus magic is in their very blood. As a consequence it is most often such lineages which become potent mages, but their innate ties to magic can make them more vulnerable to supernatural forces.
True Mundanes are untouched by supernatural and magical forces. They will struggle to grasp the use of magic (if not simply fail) but have a stronger resistance to such forces.
Preturnatural Humans, sometimes just called preturnaturals can trace their lineages back to something else, whether one of the celati, or some other sort of supernatural being. Their unusual heritage is strong enough to mark them in some way (granting them some ability, such as perhaps the ability to see in complete darkness), but is not strong enough for them to them to truly be celati or something else truly apart from humankind (whatever some purists might say). They are despite their strange heritage ultimately human beings, albeit unusual ones. All humans of this sort have some sign of their unusual heritage. The sign is often, but not always subtle.
I’m shifting direction a bit now, as I have decided I don’t want the ruleset to be my first release. That means that though I would say it is close to complete as far as the rules go, I am not placing a date on its official release, as I’d rather have a chance to get my other projects out into the world.
I’ve made huge progress on the LoCo system for Leaves of Chiaroscuro (the full extent of what I’ve accomplished with them so far reaches over 250 pages of material). While I’ve had a blast playtesting it, and continue to work on doing so (we have to test as wide a variety of options at as many levels as possible to do this right after all) I am having some thoughts due to discussions with various people. What is clear is that there’s much more interest in having a richly detailed setting and supporting existing systems (and an interest in having system-agnostic material available) than there is in having a whole new system.
What I have concluded due to this is it may be ideal to support an established system with the Renaissance Leaves of Chiaroscuro setting. What would be nice about this is systems like Fate all ready have an established fan base, and some among them would be sure to enjoy a Renaissance era dark tinged fantasy meets history game.
This has somewhat changed my plans for the future. I’m going to re-release the playtest document, but shift focus over to working on the game’s setting: it needs to be as rich as possible after all, full of interesting factions and people and places (to a much greater degree than I can portray in the current playtest document), and having a system all ready established to work with helps with that as well.
Fate is first and foremost in my mind because of its great adaptability. OSR is somewhat on my mind too, though I cannot promise anything as far as that goes yet.
I have considered Pathfinder (which in the past I’ve actually used to run an early version of Leaves of Chiaroscuro) but for a few reasons (including simply the vast glut of material it all ready has) has made it not at the top of my list of systems to consider.
As far as the adventure I was hoping to put out before the end of the year? Well, I am less certain about that since I’ve began pondering what exactly I want to do about Leaves of Chiaroscuro.
Have you ever dreamt of being a dragon? Well, today I begin the first of a series of post introducing the player species available in Leaves of Chiaroscuro. This one introduces the draconic lacerta.
The ancient dragons currently slumber, but one might encounter their spawn; the wyverns, and other such creatures.
The lacerta are one sort of dragon-spawn but unlike wyverns and others if their ilk lacerta are born human, and only awaken to their dragon natures later. Continue reading →
As Leaves of Chiaroscuro takes place during the Renaissance period, it’s an opportunity to feature historical figures in the game. In the core rulebook some prominent features of the Renaissance will be given writeups. Today’s blog will be featuring a figure that will definitely be in the core rulebook (and is one of my personal favorites). Niccolo Machiavelli!
Machiavelli was a Florentine author and diplomat whom lived from 1469 to 1527. He is best known as author of the (in)famous work, The Prince, which there is a freely available version of online to read here: The Prince PDF.
Thanks largely due to The Prince the term “Machiavellian” has come to refer to have a rather negative definition and refer to a very devious, conniving, ambitious person, particularly a politician though not necessarily.
Though he is most widely known for his political and historical works, Machiavelli had quite a sense of humor and was a writer of satire as well.