The first supplement for Leaves of Chiaroscuro is now available at DriveThruRPG! You can get it for PWYW, even free.
“Last night, I dreamt I flew upon great wings and held a fire deep within my belly. I dreamt of a great beast who was my father; the beast spoke, “my son go forth and conquer”. Today I awoke to find the dream is real.” Continue reading
The quickstart for Leaves of Chiaroscuro, Renaissance setting for the Fate RPG is now available on DriveThruRPG.
Leaves of Chiaroscuro: Fate Quickstart
A larger release along with an adventure is still planned for mid 2016. But, this release does have everything players & GMs need to get started running games in the setting.
Thaumaturgic magic for the Fate RPG: Leaves of Chiaroscuro, a Renaissance setting (Google Doc)
My vision for magic in the world of Renaissance Asiyah is that it would be free of a set spell-list; players could make up spells on the fly, as suited the given situation.
However, magic needed some constraints. A given mage shouldn’t be able to just cast any sort of spell. Thus, the concept of paths and subpaths came into play. A mage’s paths would act as essentially the “school of magic” the mage has access to, and thus place some limits on their magic. Thus, one mage might be able to cast spells dealing with beasts while another manipulates the force of life itself.
The concept of improvisational magic is nothing new, but it is my hope that this system turns out exceptionally fun for the Fate RPG.
However, I didn’t just want this magic system to be improvisational within some constraints. I wanted mages to be something people would fear, and for a reason; thus, magic also had to have a cost, a cost which would make it and those who wield it potentially dangerous. That cost has been worked in, and thus if you use this system unmodified, it works best in a darker-edged fantasy setting.
It’s been decided; we’ll release the work in progress player’s section for the Leaves of Chiaroscuro: Dragon in Bologna Renaissance adventure for the Fate RPG.
This includes details on the Renaissance world of Asiyah, the various player species, the city of Bologna and rules for improvisational magic in the Fate RPG.
It doesn’t include the adventure which will be included when the entire book is released, but hopefully should be enough to start playing Fate in the world of Asiyah.
So, here it is as a Google Doc, which can be viewed and commented on
A Dragon in Bologna: Player’s Section for Fate RPG
This introductory module will be released before the end of the year (specific date to come).
It will be available both in book format and as a free PDF download. Continue reading