Category Archives: rules

The Draconic Oneiros (Six Viziers Variant) Part 1

Part 2 can now be found here: Hydra

Part 3 can be found here: Tarasque & Dragon Lairs

Forward

Six Viziers is a system of magic introduced in the Fate Toolkit by Evil Hat.  After reading over it, I realized, there could be some very cool variations done with it. I decided to create a dragon themed version, for lacerta characters. However, this could work for dragon-themed characters in other games too.  This is part one, so it includes the basic rules for the Oneiros, introduces all the dragon-gods that will be included, and full writeups on two of the dragon-gods.  This is a WIP (and feedback on it especially if you use it in your game is appreciated), and I’m still thinking on what abilities the other gods should grant, but will post them when I’m done.

Note on Glamoured Skills: This is something specific to Leaves of Chiaroscuro.  The basic gist of them is if you succeed with style using one of your glamoured skills, then  you should describe them as having some sort of cool supernatural effect.

Another note on skills: The game this was written for has some additional ones.  Lore is broken down into Occult, Academics, City and Nature.  Art is added as a skill, along with Magicka.  Drive is broken down into Ride and Sailing. A few gods have these as their associated skills.  If you don’t want to use them then you can swap them out as you desire.  I may eventually come up with some suggestions for those using the standard Fate Core skills only.

A few gods have some of these new skills as their associated skills.  If you don’t want to use them then you can swap them out as you desire.  I may eventually come up with some suggestions for those using the standard Fate Core skills only.

The Oneiros

Lacerta are but hatchlings in comparison to the true dragons that they may one day become. Some lacerta are marked more strongly by their divine parent and begin to manifest the sorts of abilities not usually found outside of true dragons. These lacerta are referred to as the Oneiros, or dream-marked.

The system used by Oneiros is a variant of the Six Viziers system found in the Fate Toolkit; it even includes some abilities which are variants of the original. Only lacerta characters may become Oneiros. Most Oneiros are very old lacerta nearing the time of their Hundred Year Sleep.

A note on power: The abilities of the Oneiros are potent, more so than typical stunts.   These abilities are also supernatural in nature.  They work best with other similarly powerful supernatural beings, and all lacerta groups of Oneiros can work well. Continue reading